Anti-War Game: Starting from Normandy Campaign
Chapter 48 Ace of World War II...!
CHAPTER 48: CHAPTER 48 ACE OF WORLD WAR II...!
After putting a teaser in the livestream.
Zhao Ming immediately ended the broadcast at lightning speed and slipped away.
Only leaving behind a roomful of curious players itching for more detailed information, who then found that the Polestar Games Official Website and the Federation Headline accounts had not updated any information.
Zhao Ming dropped a cliffhanger and ran.
Angry netizens stormed into Zhao Ming’s Federation Headline account.
Venting their emotions fiercely.... contributing a wave of Emotion Value.
However, many players started analyzing.
So far, in the World War II: Empire’s Rise plot, the Anglo-French Federation improbably evacuated over 300,000 troops from Dunkirk, but it’s clear the Imperial won’t give up.
The name ’Battle of Britain’ already proves it.
This is an air battle happening in the British Commonwealth.
Because as the plot deepens, and Blue Star players constantly input ’Earth’ worldview knowledge into the game.
They know that Britain is the area of the British Commonwealth, an ancient place name.
Now it is commonly used to describe the geographical, cultural, political, and other aspects, broadly encompassing the region’s countries and people, which is the British Commonwealth. With this knowledge, combined with their understanding of the map,
players from both camps have started analyzing which side the Imperial would attack the British Commonwealth from.
And what’s more anticipated is the ’air battle’.
Since it’s an ’air battle,’ planes will definitely be available as vehicles, right?!
Bai Xiang was overjoyed in the livestream, ready to take off in a plane and bomb the Imperial Capital as soon as the preparation mode launched.
With an air of smugness.
Making players from the Imperial Camp enraged, preparing to snipe him online.
And while countless netizens speculated.
Inside Zhao Ming’s office at Polestar Game Company,
Zhao Ming’s voice rang out:
"Opening up vehicles?"
"Perhaps a few lucky ones might randomly get the pilot role."
"But not too many."
"Given the current equipment of the British Commonwealth, the number of planes is very limited, with only 1,200 aircraft."
"A single Battle of Britain Dungeon currently sets the stage for 100,000 players per session, auto-starting a new session when full."
"With so many players."
"We can’t possibly launch 100,000 airplanes now, can we?"
"Moreover, the main core of this game is to promote anti-war awareness."
"Compared to the thrilling air combat."
"It’s the players on the ground getting bombed, watching cities turn to ruins, hearing the desperate wails of countless residents, and witnessing a city become rubble in an instant with tens of thousands homeless. Experiencing it personally can make one deeply feel the cruelty of war."
Zhao Ming, sitting on the boss chair, remarked while looking at the account comments and speaking to Shen Qinghan who was sitting on the sofa, reviewing the game’s follow-up materials:
"Naval battles, street fights, tank battles, these will all be incorporated into the dungeons over time."
"Afterward, they will all have exclusive tragic CGs that guide players to feel the brutality of war."
"Moreover, there are many cities in the immersive storyline, with a long history that, through a series of daily events or stories, pique players’ curiosity."
"As players continue to delve deeper, they might even grow attached to a city in the game."
"And then... war comes."
"Building a city takes decades, maintaining its existence might require hundreds or even a thousand years, but when war comes."
"In nothing more than a single night, everything’s gone."
"In the continuously released immersive storyline, players personally experience how a city is destroyed in short order."
"Surely it could leave players bewildered and shocked."
Of course, it can also incidentally rack up some Emotion Value, though that’s secondary.
After hearing Zhao Ming’s words,
Shen Qinghan nodded, not having much objection:
"Exactly."
"The core of the game is to propagate anti-war ideology, although the competitive battlefield was revised, as of now, there seems to be no major issue."
"Continue developing in this direction, continuously introducing new storylines and dungeons to let players feel the cruelty of war, thereby reducing public craving for war, which aligns with the core concept of Anti-War Competition."
Shen Qinghan had more insights into the Anti-War Competition due to her family background, the primary aim of which is to suppress civil voices advocating for war.
But are those war-mongering extremists important to the Federation?
Not at all.
It’s been years since the technology boom; although there hasn’t been major warfare friction, which Federation isn’t slightly advanced in black tech; this is what restrains the Six Major Federations, avoiding accidental destruction on Blue Star.
As for those advocating war... finding their locations and eliminating them is doable, yet it’s unfeasible to eradicate them completely, only suppressing to prevent a more intense backlash, making situations ugly.
Are those misled by extremists important to the Federation?
Important.
After all, the Federation cannot arrest citizens en masse for expressing opinions; if any Federation did that, others would certainly prey on it, no one wants to stand out first, so appeasing the public is very crucial.
This is also why the Anti-War Competition was born.
Zhao Ming’s Normandy Landing battlefield revamp, making factional confrontations has slightly diverged from the anti-war core. The game is currently trending hotly, its impact gradually affecting other Federations.
The Normandy Landing leaderboard sees other Federations’ armies racing incessantly, the game mustn’t derail from core values causing incidents.
So Shen Qinghan planned to come over and inquire.
Now looking... her concerns were redundant; Zhao Ming already had the plans laid out.
Continuously introducing plotlines and dungeons, allowing players to experience firsthand the despair of ordinary soldiers or people during a war.
Shen Qinghan glanced through the materials, saying:
"This data mentioned."
"After the Battle of Britain, it’s the National War Dungeon Blitzkrieg Poland."
"According to your earlier comments, after Battle of Britain opens with limited plane vehicles for players, after realizing they can’t pilot planes to fight, will they feel fooled?"
"Guess your name might get cursed out on the trends again."
"Once the National War Dungeon Blitzkrieg Poland starts."
"Players enter the game.... find the vehicles are horses...."
"This...."
Would probably bring a lot of backlash.
Zhao Ming chuckled and said:
"Isn’t it great?"
Shen Qinghan’s mouth twitched, couldn’t help saying:
"What’s so great about it?"
Zhao Ming explained:
"Who would think writing games could be played twice then?"
"Gosh...."
Open air vehicles, allowing only a few lucky players to fly planes.
Opening vehicles, letting a minority ride horses, as for the majority... well, they’ll be hiding in the trenches.
Might even have Imperial tanks rolling over players.... yikes!
The picture’s too vivid to imagine.
Though it’s a bit tragic.
How much Emotion Value would this gather, getting cursed is par for the course.
Zhao Ming sighed inwardly.
After listening to Zhao Ming’s explanations, Shen Qinghan could only nod, abstaining from interfering, knowing that a good partner doesn’t meddle in company affairs.
Then looking at those listed after Blitzkrieg Poland in the materials, Shen Qinghan inquired:
"Are these also dungeons?"
"I see only names, some are personal names, no other information labeled."
"Bloody Battle of Sanshuli, Erich Hartmann, White Reaper...."
Zhao Ming said:
"Those are just ideas for future dungeons, as well as the hidden storyline of the Cooperation Gaming Mode."
"Bloody Battle of Sanshuli is an independent story dungeon, pertains to factional combat, testing the extreme willpower of soldiers, might use it for the Northern Army later."
"Last time, didn’t they say the difficulty wasn’t high enough, just right for them to experience this."
"As for the others, they are potential future hidden stories to be added to the Cooperation Gaming Mode."
"If randomized."
"Players will face the most elite soldiers or ace pilots and armor from World War II."