Anti-War Game: Starting from Normandy Campaign
Chapter 548 - 262: [Commander Yang Jingyu] (4.1k)
CHAPTER 548: CHAPTER 262: [COMMANDER YANG JINGYU] (4.1K)
At the same time.
More and more Blue Star players received mission orders.
Soon.
Many Blue Star players uploaded the information they gathered to the forums for exchange and managed to compile a piece of intelligence.
The current situation in Huaxia is not optimistic.
The Japanese are implementing a ’blockade policy’, using railways as pillars and highways as chains, attempting to choke off the entire North China throat.
The Zheng-Tai Railway (Zhengding to Taiyuan) is the last chain Japan is tightening around North China’s throat.
Patrolling vehicles here operate day and night, dividing the land of Huaxia and blocking supplies.
Many citizens feel trapped like they are in a cage.
On the front lines, the Blue side is resisting at every step, yet the decline is inevitable, especially with the rampant European Imperial powers causing clouds to gather over the whole world.
Even in this scenario, there are quite a few voices of opposition on the Blue side.
The situation is not optimistic at present.
As the Japanese Army increases its blockade efforts, the Red side decided to strike once, breaking the Zheng-Tai Railway blockade to destroy this Japanese transportation lifeline.
This would shatter the Japanese dream of sustaining the war through battle.
Simultaneously, in this darkest hour, it’s a direct blow to the invaders.
....
At this moment.
As many Blue Star streamers received tasks.
The viewers noticed that although these streamers were located in different places, they shared the same ultimate goal.
That was to prepare to sabotage the railroads occupied by the Japanese.
In the streaming room of the streamer Cheng Yang.
Night had fallen, and the moon in the sky was occasionally obscured by passing clouds, sometimes peeking through and casting moonlight on the ground.
Meanwhile, Cheng Yang, along with two scouts, lay in a cornfield.
With pen and paper in hand, he recorded the Japanese Army’s movement patterns:
"There are crooked soldiers at the southern turret."
"Pseudo army in the east, patrol interval 15 minutes."
"Japanese Army patrol train...."
Each detail was recorded.
These would be needed later.
Next door.
In the streaming room of the streamer Di Ming.
He received a similar task, but his role was not to scout the Japanese possessions.
Instead, it was to find suitable ambush locations along the railway to report back.
Many streaming rooms were engaged in similar missions.
Even Blue Star players were amazed by the sheer number.
Is this how they plan, using such primitive methods against the Japanese blockades?
But considering the command prowess of the Red side leaders, it seemed reasonable.
Moreover, there was no other way.
After all, the Republic wasn’t like 2025, capable of global strikes; even equipping everyone with a rifle was a struggle.
Expectations couldn’t be set that high.
It was precisely because of such an environment and conditions that Blue Star players were even more shocked.
The resilience of this in-game nation was incredible.
Even with advantages given at the start, they had no patience to level up.
Just watching was despairing.
Yet, the Red side never gave up.
Many Blue Star players suddenly wanted to see the fight for real, curious about this battle’s outcome.
After all, the scale of this event was massive.
The Red side would undoubtedly put on a spectacular fight.
Plus, witnessing the Red side’s command and strategy was educational.
....
At this time.
At Polestar Game Company.
Zhao Ming was also working on content additions within the game.
There were too many open games at the moment.
Constant updates were necessary.
Firstly, the Huaxia historical series, which had opened to the Ming Dynasty, combined with previous dynasties, was divided into different servers for Blue Star players to experience.
Each era had its unique characteristics, and the content was vast and rich, functioning smoothly.
Next was the World War I series.
Even though there were fewer players, most were experiencing the Awakening Era DLC’s Republic, which had been updated previously without issues.
However, Zhao Ming planned to add some achievements and descriptions to link to the World War II segment.
The Modern Warfare segment also just updated a new DLC.
Blue Star players were still experiencing digging tunnels in the Middle East, fighting guerrilla warfare with the NPCs against United States forces.
As for the World War II series.
Besides new Blue Star players who had tried it and old players returning to play the Republic camp, and players of the Cold War Clouds DLC, there were three groups.
The main body of World War II was perfected over the last year.
Cold War Clouds was running smoothly due to its high degree of freedom.
The next step was to optimize the Republic camp’s storyline and data, along with updates from the Awakening Era DLC.
This time, it was planned to link them together.
The most recent timeline in the Republic was about to begin the Hundred Regiments Offensive.
Perfectly fitting for the Asian Region’s National War Dungeon release.
On the following day.
With Polestar’s announcement.
Blue Star players discovered updates for the Republic faction’s events and battles.
In Fang Ming’s streaming room.
Just returning to the main screen after being encircled and killed by the Japanese Army in the Northeast Region, he noticed the commentary in the bullet messages and looked towards the top right.
Sure enough.
The National War Dungeon battlefield had been automatically updated.
Upon clicking.
It showed that the release time hadn’t arrived, but there was an introduction below.
[Hundred Regiments Offensive]
[This was an unprecedented sabotage operation on the Eastern battlefield. To break the enemy’s blockade and ’blockade policy,’ the People’s Army launched this strategic offensive across a vast frontline.]