Anti-War Game: Starting from Normandy Campaign
Chapter 660 - 318: Three Modes, Five Constants·Earth (4k)
CHAPTER 660: CHAPTER 318: THREE MODES, FIVE CONSTANTS·EARTH (4K)
Upon hearing Shen Qinghan’s question.
Zhao Ming spoke up:
"There are three types of special copies."
"One is the battle mode."
"Similar to a strategic military exercise."
"Based on different classifications, it can be divided into [historical], [modern], and [contemporary] battlefields."
"You can freely choose the terrain and troop layout of the battlefield."
"Once the battle begins."
"Players only need to be in the command center to direct their troops to attack."
"The system will accelerate the battlefield movements based on actual command from both sides, like needing two hours to set an ambush at a defense point."
"Under acceleration, it only takes a few minutes to arrive."
"Both sides will receive messages at varying speeds depending on the situation."
"You can choose any location, such as the Kursk Plain, Stalingrad, or the battlefield of Changping, whether modern or ancient."
Listening to this.
Shen Qinghan understood.
It’s equivalent to an official version of custom battles.
And it gets rid of the long-duration battles on grand battlefields.
This way, with battlefield acceleration.
A big psychological and command strategy battle might only need half an hour or an hour to finish.
This greatly saves players’ time.
Just like playing chess.
You can play whenever you have some leisure time.
Zhao Ming continued:
"Then there’s the second type."
"Challenge mode."
"Players can also choose [historical], [modern], [contemporary]; the only difference is now it’s a challenge."
"And the challenge scenarios."
"Are about historical generals."
"For example, challenge Han Xin in the [historical] category, playing the opponent when Han Xin has already secretly crossed the warehouse. How should the player respond at this point?"
"Or since Blue Star Players are familiar with the storyline, we slightly alter the battlefield, and players need to figure out how to battle Han Xin, etc."
"Or challenge Guderian in the [modern] category."
"Selecting notable battles featuring historical generals for players to challenge, with the battlefield positions randomly adjusted within certain limits."
"Increasing some difficulty and reducing the loopholes for Blue Star Players who could ambush due to knowing the storyline."
Of course.
It’s not 100%.
After all, can’t deviate from the overall battlefield.
Just like how the Battle of Kursk must happen on the Kursk Plain, positions can only be randomly adjusted there, not to Stalingrad.
The battlefields are on the original grounds, just with randomly adjusted positions.
Moreover.
Players can’t immediately challenge Guderian.
If you could challenge high-level generals right away, there wouldn’t be much to play in the World War II series.
Need to progress through challenges one at a time.
After all, the famous generals in World War II aren’t just those with big reputations.
Players must challenge progressively; score above a certain threshold to pass before challenging the next one, eventually setting up a clearance leaderboard and battlefield replay.
Ultimately, it could turn into a challenge event with award ceremonies and such.
Zhao Ming expressed these ideas to Shen Qinghan.
Shen Qinghan agreed after hearing them.
As for this gameplay mode, she wasn’t sure how it would fare, but with Polestar’s influence, organizing such challenge events would surely attract many participants.
If done well, it could become an annual event.
Such tournaments wouldn’t cost much, but would attract a lot of traffic and buzz.
The two discussed the details.
Then Zhao Ming tapped the watch on his wrist, and a projection of Earth appeared in front of him, with multiple different Earths emerging as he pulled outward:
"This is the third type of special section."
"An Earth with different historical progress."
"Players can play as Blue Star commanders, opening the door to alternate worlds to command their troops, challenging different histories of ’Earth’."
"For instance, Earth occupied by the Soviet Union, Blue Star Players face an iron wave."
"For example, Earth occupied by the Imperial...."
"For example, United States...."
"For example, Republic...."
Zhao Ming clicked on each one, giving a brief introduction.
Shen Qinghan understood; these Earths are based on different developments, featuring a world colonized by the British Commonwealth, or a world conquered by France, where Blue Star Players confront Earth’s Five Constants.
Shen Qinghan said:
"This seems quite challenging."
Shen Qinghan glanced around at the Earth projections, all looking somewhat grim due to differing historical trajectories.
Zhao Ming spoke:
"Of course."
"Since these Earths feature deviant histories, players face the occupying Earth’s unipolar hegemony."
"Whereas Blue Star Players can choose any of the Six Major Federations."
"Rendering the forces and equipment displayed by Blue Star’s Six Major Federations."
"Giving Blue Star Players the feeling of commanding a Federation to invade an alternate world."
"Whether successfully conquering Earth or being counter-invaded by Earth depends on the player’s command skills."
"This difficulty is quite high."
"So it’s best to wait until players are familiar with challenge mode, and someone capable of challenging top Earth generals before unlocking this."
"But you can release a preview first."
Zhao Ming said this, and Shen Qinghan nodded.
Indeed.
If it’s just commanding troops, attacking Earth in different timelines, or an entire Earth, Blue Star Players’ current command skills might result in Earth counterattacking them.