Adam Sheet [1170] - Beyond Chaos – A DiceRPG - NovelsTime

Beyond Chaos – A DiceRPG

Adam Sheet [1170]

Author: thetaibot
updatedAt: 2025-09-02

Name: Adam

    Race: Half Elf

    Level: 9

    XP: 27 200

    STR: 20 (+5)[+9]

    DEX: 12 (+1)

    CON: 18 (+4)[+8]

    INT: 16 (+3)[+7]

    WIS: 12 (+1)[+5]

    CHA: 16 (+3)[+7]

    SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation

    TOOLS: Smithing, Alchemy, Enchanting, Jewellery

    LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech

    WEAPONS: Simple, Martial

    ARMOUR: Light, Medium, Heavy

    INVENTORY:

    Puthral plate, Seventh Sky Axe, UK Shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol (Baktu), lovely stone, bracelet

    Blanket, backpack, bedroll, mess kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (4) pouch, soap, brush, teethleaf, (3) journal, quill, ink,

    Steel Tag

    : 6

    CURRENCY

    PP: 1

    GP: 100

    SP: 10

    CP: 10

    Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)

    FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Slasher

    MARTIAL FEATURES:

    Martial Arts. Strikes = 1d6+str damage, +2 if no weapons or shields.

    Tough Spirit. BA, heal 2d6+lvl, 1/SR

    Onward Soar. Extra Action and BA, 1/SR

    Bonus Proficiency. Extra language (Iyrspeech)

    Warrior Spirit. BA, +5hp, advantage on all attacks for 1 round, 3/LR

    Improved Criticals. Critical hits now apply on a 19 or 20.

    Fighting Style: Defence. +1 DEF when wearing armour.

    Fighting Style: Dueling. +2 damage when wielding a weapon in only one hand.

    Elegance. +WIS Save (or INT/CHA Save). +WIS to Persuasion.

    MAGICAL FEATURES:

    Spellcasting, Spellbook, Arcane Recovery

    Diviner. (1/2 price and time for Divination spells).

    Omen.  Roll 2xD20 to be used per day.

    Divine Smite. 2D6 + 1D6 for each additional Mana, up to 5 Mana.

    Lay on Hands. (Healing 5x Level)

    Divine Health (Immune to Disease)

    Blessing of Forgia. Once per LR, +1 to mundane weapon or armour.

    Weapon Bond. Forge bond with a weapon. Connected to wielder on the same realm. BA to summon.

    Artisan Blessing. Create items which have some metal up to 100gp.

    Soul of the Forge. Resistance to fire damage. +1 to Def when wearing heavy armour.

    Forge’s Magic. Gain access to the prepared Forge Priest spells.

    Passive Enchanting. Enchant passively. 10+Modifier.

    Multi Enchanting. Enchant as many weapons equal to your trained bonus.

    Expert Diviner. Casting spells of Second Gate or higher returns back half Mana, rounded up for Divination Spells.

    TRICKS: Stabilise, Guidance, Flame Bolt, Tricks, Frostbite, Control Flames, Mould Earth, Shape Water

    Forge Spells:

    1: Identify, Searing Smite

    2: Heat Metal, Magic Weapon

    3: Elemental Weapon, Protection from Energy

    4: Fabricate, Wall of Fire

    Prepared (10): Goodberry, Shield, Sending, Adam’s Tower, Counterspell, Revivify, Feather Fall, Healing Word, Fly, Dimension Door

    1st Gate

    Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter''s Mark, Inflict Wounds

    2nd Gate

    Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed

    3rd Gate

    Adam’s Tower, Revivify, Counterspell, Fireball, Fly, Tiny Ward, Sending

    4th Gate

    Divination, Dimension Door

    5th Gate

    Raise Dead, Steel Wind Strike

    COMBAT

    Health: 126/126

    DEF: 21/25 (+Shield)

    Mana: 34/34

    Seventh Sky: +10, 2d6 + 8/9

    Unarmed: +8, 1d6 + 7/9

    LS/WH/BA: +8, 1d6 + 1d3 + 7/8

    Dagger: +8, 1d3 + 7/8

    Handaxe/Mace: +8, 1d6 + 7/8

    Flame Bolt (120’). +7, 3d6 Fire

    Frosbite (60’). DC15, 3d6 Cold

    I''m pretty sure this is right.

    Also if you''ve noticed Adam always has the same amount of money, yeah, he makes sure replenish once he''s at the Iyr. I have several sheets each time he leaves to keep track of all these items and all his money.

    Yes, I know, I need to explain this stuff more in depth. I''m just so busy writing the actual story but I will get to it.

Novel