Book 3. Chapter 39.5 - Bog Standard Isekai - NovelsTime

Bog Standard Isekai

Book 3. Chapter 39.5

Author: Miles English
updatedAt: 2025-07-14

Book 3. Chapter 39.5

    Information

    Name: Brin isu Yambul

    Age: 14

    Race: Human

    Class: Glassbound Illusionist

    Level: 34

    Attributes

    Strength 187

    Dexterity 150

    Vitality 146

    Magic 187

    Mental Control 209

    Will 113

    Unassigned points 2

    Titles

    Survivor of Travin''s Bog

    You survived the massacre at Travin’s Bog that ended your family. You have survived a fatal wound that stopped your heart.

    +50% resistance to heat, cold and poison. Instinctual awareness of attacks that will cause you death or fatal injury.

    Traveler

    You have journeyed to a strange and foreign land where you now live.

    +30% movement speed when out of combat

    You have a largely increased ability to learn languages.

    Otherworlder

    You have traversed the stars and arrived at an entirely new world.

    +50% experience while your Class is below level 30. Strengthened immune system. Strengthened magic resistance.

    Scarred, but Healing (3)

    You have been scarred, but you’re healing. You have upgraded this title twice. Your scars are regenerative.

    Healing rate increases based on upgrades and the amount of fully healed scars.

    Your wounds heal 240% faster.

    Glassbound

    Like a shattered mirror, you are strong and sharp yet oddly fragile.

    Feel the presence and relative location of glass. Drastically increased mana efficiency when working with glass. -50% experience from all sources.

    Savior of Hammon’s Bog

    You have saved Hammon’s Bog from the dread Witch Siphani.

    Gain +20% power from all attributes while in Hammon’s Bog.

    Achievements

    Warbound (Legendary)

    Warfare was his birthright, he craved the clash of steel,

    He sang a song of bloodshed that the dead could hear and feel,

    The terror of the battlefield, a cursed child was found.

    Warbound.

    +20% to all attributes. Additional +10% to Mental Control. +100% experience from melee combat. +100% Resistance to physical damage. Battle Fury and Battle Sense skills added.

    Monster Hunter II (Common)

    You have defeated more than 13 monsters.

    +10% attribute growth rate for all attributes.

    Filial Piety (Epic)

    You can sense the Wyrd. Increased resistance to the Wyrd and Wyrd-related abilities.

    Monster Sense

    You have a moderate ability to sense monsters in the area. You can sense the difference between monsters and natural animals.

    Inspect (37)

    Active Skill - Receive information on the target.

    Upgradeable.

    Hide Status (14)

    Your Class and other System details are hidden from Inspect and other observation skills. Note: Your information may still be vulnerable due to high level disparities and powerful inspection skills.

    Upgradeable.

    Directed Meditation (21)

    Train your focus and concentration, as well as to actively achieve a clear mind and peaceful mental state.

    Upgradeable.

    Athletic Training (20)

    Train your body’s strength, fitness and agility through concentrated and directed effort.

    +100% [Athletic Training] Skill growth

    +3% increase to physical attribute growth rate per level of [Athletic Training]

    Upgradeable.

    Battle Fury (Epic)

    Your fury in battle lends you greater power.

    +5% increase to the effects of your Strength, Dexterity, and Vitality with each wound you take and with each wound you give. +50% increase with each enemy you slay.

    These increases are capped at +100%

    These increases expire thirty minutes after you leave combat.

    Battle Sense

    You have an innate sense about the position of your allies and enemies in conflict. You have an innate sense of how to direct your allies to greatest effectiveness during conflict.

    Class Skills

    Shape Glass (33)

    You have the ability to transform glass. This Skill grows with your understanding and experience working with glass.

    This Skill has been upgraded twice.

    Summon Glass (27)

    You can use your magic to call glass into being. This Skill grows with your understanding and experience working with glass.

    Heat Resistance

    You have greatly increased resistance to heat and burns.

    Memories in Glass

    You can perfectly recall anything you’ve seen or learned about glass.

    In addition, this Skill allows you to store your memories in Glass, to be retrieved and reviewed at your convenience. Stored memories do not need to involve glass.

    Call Light through Glass (35)

    Summon illusory light through glass.

    This Skill has been upgraded once.

    Call Sound through Glass (29)

    Summon illusory sound through glass.

    Mana Well

    +50% to the amount of mana you generate and hold.

    Oaths

    Oath of the Quest Survivor

    You have sworn never to speak of how you became the beneficiary of a Quest

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