Bog Standard Isekai
Book 4. Chapter 11.5
Information
Name: Brin isu Yambul
Age: 14
Race: Human
Class: Glassbound Illusionist
Level: 38
Attributes
Strength: 222
Dexterity: 157
Vitality: 193
Magic: 210
Mental Control: 254
Will: 149@@@@
Unassigned points: 10
Titles
Survivor of Travin''s Bog
You survived the massacre at Travin’s Bog that ended your family. You have survived a fatal wound that stopped your heart.
+50% resistance to heat, cold and poison. Instinctual awareness of attacks that will cause you death or fatal injury.
Traveler
You have journeyed to a strange and foreign land where you now live.
+30% movement speed when out of combat
You have a largely increased ability to learn languages.
Otherworlder
You have traversed the stars and arrived at an entirely new world.
+50% experience while your Class is below level 30. Strengthened immune system. Strengthened magic resistance.
Scarred, but Healing (3)
You have been scarred, but you’re healing. You have upgraded this title twice. Your scars are regenerative.
Healing rate increases based on upgrades and the amount of fully healed scars.
Your wounds heal 255% faster.
Glassbound
Like a shattered mirror, you are strong and sharp yet oddly fragile.
Feel the presence and relative location of glass. Drastically increased mana efficiency when working with glass. -50% experience from all sources.
Savior of Hammon’s Bog
You have saved Hammon’s Bog from the dread Witch Siphani.
Gain +20% power from all attributes while in Hammon’s Bog.
Achievements
Warbound (Legendary)
Warfare was his birthright, he craved the clash of steel,
He sang a song of bloodshed that the dead could hear and feel,
The terror of the battlefield, a cursed child was found.
Warbound.
+20% to all attributes. Additional +10% to Mental Control. +100% experience from melee combat. +100% Resistance to physical damage. Battle Fury and Battle Sense skills added. r??a??O??bE?S
Monster Hunter IV (Rare)
You have defeated more than 65 monsters and have slain the Matriarch of a monster species.
+20% attribute growth rate for all attributes. Improved resistance to sound-based attacks. Improved travel underwater.
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Filial Piety (Epic)
You can sense the Wyrd. Increased resistance to the Wyrd and Wyrd-related abilities.
Monster Sense
You have a moderate ability to sense monsters in the area. You can sense the difference between monsters and natural animals. You can sense the intentions of monsters through the Wyrd, even when no clash of magic is present.
Inspect (41)
Active Skill - Receive information on the target.
Upgradeable.
Hide Status (21)
Your Class and other System details are hidden from Inspect and other observation skills. Note: Your information may still be vulnerable due to high level disparities and powerful inspection skills.
Upgradeable.
Athletic Training (35)
Train your body’s strength, fitness and agility through concentrated and directed effort.
+100% [Athletic Training] Skill growth
+3% increase to physical attribute growth rate per level of [Athletic Training]
Upgradeable.
Battle Fury (Epic)
Your fury in battle lends you greater power.
+5% increase to the effects of your Strength, Dexterity, and Vitality with each wound you take and with each wound you give. +50% increase with each enemy you slay.
These increases are capped at +100%
These increases expire thirty minutes after you leave combat.
Battle Sense
You have an innate sense about the position of your allies and enemies in conflict. You have an innate sense of how to direct your allies to greatest effectiveness during conflict.
Meditation (17)
You can meditate. At higher levels, this will aid your ability to calm your mind and focus.
Class Skills
Multithreading
Unique Skill. You can break mental processes into multiple threads in order to run them concurrently. You can make special directed threads with high focus at a much reduced mental cost. This Skill scales with Mental Control.
Shape Glass (42)
You have the ability to transform glass. This Skill grows with your understanding and experience working with glass.
This Skill has been upgraded twice.
Summon Glass (29)
You can use your magic to call glass into being. This Skill grows with your understanding and experience working with glass.
Heat Resistance
You have greatly increased resistance to heat and burns.
Memories in Glass
You can perfectly recall anything you’ve seen or learned about glass.
In addition, this Skill allows you to store your memories in Glass, to be retrieved and reviewed at your convenience. Stored memories do not need to involve glass.
Call Light through Glass (50)
Summon illusory light through glass.
This Skill has been upgraded once.
Call Sound through Glass (40)
Summon illusory sound through glass.
Mana Well
+50% to the amount of mana you generate and hold.
Oaths
Oath of the Quest Survivor
You have sworn never to speak of how you became the beneficiary of a Quest