Chapter 1860 - 886: No Fixed Formation (Part 2) - Farming in a Parallel World and Becoming a God - NovelsTime

Farming in a Parallel World and Becoming a God

Chapter 1860 - 886: No Fixed Formation (Part 2)

Author: Eternal Night Knight
updatedAt: 2026-01-23

CHAPTER 1860: CHAPTER 886: NO FIXED FORMATION (PART 2)

This not only means they all have unlocked Dragon Wings and are an Air Force with enhanced mobility (after all, they are Transcendent Spellcasters, and although their specialization is relatively high, Teleportation Spell is their standard equipment; ordinary mobility serves as an auxiliary tool in their hands, and if necessary, they can teleport and maneuver), it also means their abilities have been extremely enhanced like Susie’s.

Even though not everyone has unlocked the ability for Instant Pitfalls like Susie, none of them are weak, and their abilities are more diverse. To what extent they are diverse, even Gaven doesn’t have a grasp.

After all, he himself is no longer the same as before. The Gnolls are just one of his many types of troops; he has leaped from being a Gnoll Lord to a commander overseeing the entire situation, with too many things to consider. It’s impossible, like before, to invest too much energy into a single Gnoll army.

Gaven understood this principle a long time ago: one’s energy is limited, especially as one’s forces develop. Some medium and low-end matters must be appropriately delegated to subordinates for handling and let them develop independently.

When there is a need in a particular aspect, requests can be directly made to them for independent research and development. They might even bring unexpected surprises.

Without his involvement, they merely returned to a normal state of development, not unchanging. Felen’s relatively improved Professional System now cannot be underestimated.

This is a sign of a force moving onto the right track and gradually growing stronger. If he keeps everything tightly in his hands, it means he will always remain just a small Lord.

"Wait a moment." Gaven stopped Susie, who was ready to take off.

"Lord, do you have additional instructions?" Susie hurriedly inquired.

Gaven continued, "You can make the trap creations more diverse, send those Burrowing Worms out to create more pitfall tunnels. At the same time, also set up more of those horse trap pits, specifically to trap horse hooves. The most important thing is not about killing how many enemies, but how many mounts can be injured and preventing them from gaining speed to cooperate with our main forces."

"Thank you, Lord, for the suggestion. I understand now, but are there any other instructions?" Susie’s eyes lit up because this matter is extremely simple for them. The horse trap pits, like rabbit holes, are much easier to create than huge pitfalls.

With the abilities of a Transcendent Pitfall Maker, a single spell can set up hundreds of horse trap pits in an area of thousands of square meters.

These horse trap pits do not harm ordinary people much, but they can be deadly to war horses, especially running ones and their knights. Once a hoof steps in, massive weight and speed will snap their hooves and fling the knights away.

Moreover, their dismantling is much more challenging than Quake Bombs as they cannot be destroyed by demolition.

They can only be filled in or dismantled manually or through magic, both of which require time.

But in this way, they achieve the objective of slowing the enemy down.

However, when setting them up, a good budget quantity must be prepared in advance, and they should only be placed when the Tukan Vanguard Army is about to arrive, as Magic Traps usually have a duration limit, mostly between ten to eighteen hours, depending on the Life Dice of the Pitfall Maker (Life Dice/hour).

Once the time limit is exceeded, the gathered Magic Power will dissipate, and the Magic Trap will automatically become invalid, returning everything to its original state.

This is both the disadvantage of Magic Traps and the advantage that ordinary traps do not possess.

The advantage is that after the war, there is no need to spend time and effort finding and dismantling them.

Gaven waved his hand and said, "You may go; these are all I can think of for now."

"As you command." Susie, after saluting once again, flapped her wings and flew towards the team of Gnoll Pitfall Makers.

Looking at the departing Dragonized Gnoll, the Earth Spirit Witch had undisguisable admiration in her eyes, saying, "I have heard that the commander started with the Gnolls, but never thought you not only relied on their numbers but actually cultivated these little guys to such an extraordinary level. We originally thought that only Giant Dragons could truly develop the real potential of these Gnolls!"

"Indeed, only those Giant Dragons can truly tap into their potential, and I am no exception," Gaven said truthfully. "I originally thought I could rely on my own abilities to change the instincts and nature of these creatures to create a brand-new race.

Who would have thought, after going round and round, I ended up returning to the Giant Dragons. Unless it is through Divine Residence, to reshape a race requires years of painstaking efforts like you all do."

Gaven naturally referred to the Laiserman people, just as he molded the Gnolls of the Dragon Oak Territory, it was these Laiserman Witches who shaped the Laiserman Kingdom and the current Laiserman people.

"The commander overpraises. Rather than saying it is us influencing the Laiserman, it is more accurate to say it’s mutual influence that led to what we are now."

The Earth Spirit Witch humbly replied, "You have opened up a whole new world for us. Without the protection of the Totem Dreamscape, we wouldn’t be able to easily divert forces and power to continue engaging in this war."

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