Farming is OP
Chapter 70 Baby activity and new modifiers
It was halfway through winter when I reached level fifty again and purchased the last skill; now the only thing that could keep me from leveling to a hundred is buying modifiers or unlocking another skill branch, which was very unlikely at this point. I’d be able to purchase the modifiers and most likely reach above level fifty before winter was over.
Hamy and Niel had grown like weeds, and even Samson was able to walk. Trixy and Hall were still too young to do anything more than eat, sleep, cry, and poop. The stat boost I provided them was clear in how fast they were growing compared to other children. They had already skipped passed the baby babble and were talking in a few-word sentences. Samson could even use multi-syllable words, even though he often didn’t speak.
All three were able to respond to questions, and Niel had an interest in books; he hadn’t learned to read yet, but it was only a matter of time now. Hamy was the opposite, while Niel liked books, she had an almost unlimited amount of energy and constantly ran around and got into things.
It would be a few months before my other wives gave birth, and with everything else happening, I hadn’t had the time to be worried about their pregnancies anymore. From what I saw, the stat boost I provided made it incredibly safe, plus we have the midwife and Berry to help if anything did go wrong.
One of the biggest things I lost when I went through the status recalibration was the modifiers on my skills. Sure, I got a bunch of stats, and the combined skills were great, but I lost plenty of utility from the sheer number of skills I lost. Modifiers were important to me, and many of them could speed up my leveling speed or work almost as a secondary skill if the modifier was strong enough. I quickly bought the remaining modifiers for my skills.
Sonar Elemental affinity- Earth- Gain instinctive knowledge on casting Earth-based magic. Gain a tremor sense, allowing you to feel large creatures or groups moving from miles away.
Finest Potion seller- Your potions are too strong for mortals to consume. Applying created potions to dirt will make a perfect growth medium for herbs that require that potion. Increases the quality of herbs grown in the growth medium.
Shared Comfort zone- Increases health, mana, and stamina regeneration by 100% while on the farm. The bonus is applied to everyone on the farm.
Homeopathy Magical specialization- Healing- Gain instinctive knowledge on casting healing magic. Your weakest healing spell heals twice as much.
Syphon Magical field- Increases the odds of developing a magified crop. Pouring your mana into the field to increase the chances even further. Can pull mana from the field to replenish your mana.
Enriching Mini Planter Golems- Gain knowledge on how to create mini planter golems. Passive golems that will allow you to more easily transport plants. Soil placed in golems will slowly improve.
Ping Herbdar- Gain an innate feeling when near a wild herb, can somewhat tell which direction it is in. Detection distance is doubled, but the feeling is reduced to three seconds every minute.
Newby Accumulated research- Gain a 5% boost to quantity and quality of herbs for every different type of herb you’ve grown. Bonus is doubled if it’s the first time growing that herb.
Each modifier only took about a day and a half to unlock. Compare that to the week it took when I bought my first modifiers; it was a huge difference in the experience I was gaining. Most skills had a decent enough modifier, but I did have to reroll to negatives, a neutral I didn’t like, and the comfort zone skill five times before I got the communal modifier that made the skill far more useful.
Winter quickly wrapped up, and I began the process of upgrading our equipment and preparing the planter golems to transfer and sell the magified strawberries. I upgraded the three weapons I planned, but the next one had to be changed to Delilah.
Delilah couldn’t make mithril weapons, because she only had a silver hammer. She couldn’t upgrade her own hammer to gold either, without first making another silver hammer with her silver hammer. The cost of going from gold to mithril was five thousand gold, which might not seem like much, but that’s only because of how insanely, incredibly lucky I got so far.
Most people would never see five thousand gold in their entire career, no, most might not even see a thousand gold. For most non-combat jobs, a gold a month was average, so it would take them around eighty years to reach a thousand gold, unless they got lucky like me. In just a few years, I was hoping to get most of my wives equipped with mithril weapons.
Equipping everyone in gold was going to cost more than a single mithril weapon, but I didn’t plan to upgrade most of my equipment passed gold, only my axe, and possibly my hoe. A golden shovel was funny until I saw the difference it made compared to the silver one. It cut through dirt like butter and could move more material faster than the silver one could. But it was honestly overkill, and might only save me a few hours every year compared to using a silver shovel.
The little planter golems were amazing. They were cheaper than I originally thought, as even the small cores from the goblin king could be broken down to make ten of them. They scooted along the ground and would follow behind a person at a walking speed. Although they couldn’t be used to fight, their sheer helpfulness for transporting goods would be just as useful for other goods other than planted crops.
The planter golem didn’t say anything about only being able to transport plants, and I had gotten one the size of a bucket so far. Add ten following you, that’s ten buckets you could move all at once. The only problem was rocks; the ground had to be pretty flat for them to move, but even still, I could see them being useful to more than just me.
I’d imagine every housewife would want one of the bigger ones following behind her when she went out shopping, just to help carry the heavier things. I could easily hold and transport it when it was filled to the brim with liquid, so as long as they didn’t overburden it, it should be able to lift as much as fifty pounds. That’s nothing to me, but quite a bit for the little old ladies who just want to pick up groceries and couldn’t anymore because of the weight.
And you could have more than one following you. A child could move five hundred pounds of something with the help of ten of these golems, something that would be extremely difficult/back-breaking work for that child if he didn’t have my golems' help. It cost about a gold in materials to make, but I hadn’t thought of how useful they would be, intending to sell them with the magified strawberries. That plan was now changed as I was going to sell them alongside the strawberries, which meant I needed normal planters for the strawberries.