I am an Eldritch Entity
Chapter 287 287: Evaluating dangers
The first note was about the sky reaching bamboos.
Short note: Distant but still Deadly.
Is it referring to how the bamboos are far away from the Training Camp but could still be deadly?
Eryndor continued reading the notes.
[Even though the bamboos are far away, its effects are spreading due to its spatial distortion influence, or due to artifacts being smuggled into the Training Camp.
How one could die:
1. Contaminated enhancement materials:
As one might know, enhancement materials are those which enhance the effects of a cultivation art. These enhancement materials could range from a beast's part, to a specific plant, or even a certain ore.
Few examples are: The stem of Roit plants are used to increase the offensive capability of the majority of palm and poison based offensive cultivation arts.
In this situation, if a disciple or a master unknowingly brought enhancement materials which grew near the sky reaching bamboo or were contaminated by its aura into the Training Camp, then you could unknowingly consume it for movement cultivation arts.
Consuming it could lead to death in following ways:
- learned it to gain an edge — only for the final move to ripple space unpredictably and your body to be sent into some unknown location.
- Using it amidst a spar, but sliced apart by a delayed spatial edge, as if a previous footstep caught up with you.
- Your body got sliced up by spatial cuts while using the movement cultivation art.
What level of paranoia one must have to write this in past tense as if this all already happened? Is it to make himself more cautious?
2. Treasure made with contaminated materials or the sky reaching bamboo itself.
This case would take place if one of our smiths used sky reaching bamboo or a contaminated material to make some treasure, be it for movement, offense, defense or anything.
Using it could lead to death in ways similar to when you consumed contaminated materials.
3. Months later when the grove of sky reaching bamboos go out of control and the rift opens.
Opening of a rift wasn't an insignificant matter. Its effects weren't limited to its immediate surroundings. The space in surrounding regions would get a lot shakier and unstable as well.
Ways in which you could die -
- Some monster popped up from the rift, and was teleported beside you. Caught off guard, you were killed by the monster.
- Someone's attack meant for something or someone else suddenly teleported next to you, killing you instantly.
- You were sliced in pieces randomly.]
This is absurd.
As Eryndor read through the list of ways in which he could die, he realized how absurd most of them sounded.
Not to mention a lot of them could only be avoided by luck. Eryndor had no intention to bet his survival on something as abstract as luck.
I should either do something about those bamboos or reach level three in three power systems, resolve whatever threat there is, and go back to Earth before the bamboos turn unstable.
The next paper was about the Whispering Well.
[Short note: The most immediate threat. It preys on loneliness, identity instability, and those seeking shortcuts.
How one could die:
1. Memory Collapse Mid-Duel:
- Desperate to keep up with others, you listened to the whispers for a secret cultivation art. You gain the new art but forget how to use your core survival arts mid-duel.
Result - You'll die confused and like a helpless mortal with no means to defend.
2. Sacrificed by the Well:
- The entity in the Well tricked you into offering a core memory in exchange for power.
You forget the reason behind your drive to practice cultivation.
Your motivation to cultivate is gone, you die somewhere in depression.]
This is less absurd and is also escapable. I only need to take care not to head towards that area.
The third paper was about the Laughing sect.
[Short note: Border Threats + Infiltration. The sect is infiltrating cities and edges of the camp — meaning spies can reach you, resulting in your death.
How you could die:
1. Duel Gone Wrong:
- A sect infiltrator challenged you publicly. Mid-fight, the infiltrator used emotional inversion cultivation art — your grief, fear, and focus are all inverted into manic joy.
You suddenly find it hilarious that you are dying, such that you don't even defend yourself.
You died laughing while being cut open.
Note: Not many ways in which you die through this sect. Majority if not all of their cultivation arts are based on joy, laughter, and so on.
For precautions, take an emotion stabilising pill of high dose whenever you think you've been infected by their cultivation art.
Also, keep in mind the previous advice. Keep a firm enough ball on you which they can't bite through. Put it in their mouth when they attempt to power up through laughing.
It would halt their surging power.]
Eryndor heaved a sigh as he finished reading these.
If he didn't have any idea about any of these, he might've really stumbled upon some of them and died ridiculous deaths.
Keeping those papers aside, he thought.
From those three, which one is most likely to evolve into a serious problem three months later?
As Eryndor thought about it, he also sighed at how dangerous the Cultivation world was.
Even in a Training Camp which was supposed to train the young ones into the next generation of cultivators, dangers were sprawled around like it was extremely common.
There didn't seem to be any urgency in masters or disciples either. As if they had already grown numb to it.
Once he was done lamenting about the dangers of the Cultivation world, he quickly refocused.
Sky reaching bamboos are as dangerous as it is. Out of the three, they are most likely to be the most dangerous problem if not dealt with.
Whispering Well would only become a serious problem if its range expands or the soul which is sealed escapes.
Lastly, Laughing sect can only become serious problems if the rate of new members joining their ranks is higher than the rate of death of their members given how they are being hunted by everyone.
With this wrapped up, he began considering his next step.