Monsters Are Coming
Chapter 458 - 162: Currency System, Real-Life Death
CHAPTER 458: CHAPTER 162: CURRENCY SYSTEM, REAL-LIFE DEATH
The transfer process is complex, wasting a lot of time each time.
Qi Sheng noticed this problem.
As time adds up and the number of players continues to grow, the time wasted on transfers will only increase, squeezing the time for development and growth.
Now that the official website of Monster World is officially online, it has opened up the channel for Monster World to connect with the outside world.
Adding another transaction system to connect with real world currency is not difficult.
There’s no need for Star Network approval; the guidance can get it done.
With this idea, Qi Sheng acted immediately.
Soon, the currency transaction system was completed.
This system is connected to the banking systems of various races within the Earth Alliance.
After testing and opening the new feature, a brand new transaction interface unfolded before Qi Sheng like a scroll.
The overall layout of the interface is simple, with dark blue as the main color and bright golden lines outlining the borders and dividing sections.
The upper part of the interface is the real currency bar, with a small icon on the right, which you can tap to choose the currency for the transaction.
Earth coin, credit points, Moon Coin... various currencies can be used for transactions.
The specific choice of currency for transaction is negotiated autonomously by both parties, and the lower part of the interface is the sacrificial power input bar, where players can independently enter the amount of sacrificial power for the transaction.
This transaction system charges a 1% transaction fee.
But the fee is charged to the party receiving the sacrificial power.
As for the other party receiving the real currency, Qi Sheng has no intention of charging it, considering it worthless and not worth taking even for free.
A locking function is set before the transaction is completed, allowing both players to confirm the transaction item information again before the transaction is successful, preventing players from accidentally causing a loss of interests.
Upon completion of a transaction, the balance in the buyer’s bank card will be automatically deducted and transferred to the seller.
If the balance in the buyer’s bank card is insufficient, the transaction will be directly canceled.
After the new function is embedded into the Challenger System, the process of buying and selling sacrificial power can be greatly shortened, completing transactions over distances in a short time.
In addition, Qi Sheng set up a sacrificial power consignment box on the right side of the interface.
Players wishing to sell sacrificial power can set the required currency and price, and then directly list it on the consignment bar.
Players in need don’t need to communicate; if they find the price suitable, they can directly pay to purchase.
To ensure normal transactions, once a player sets up a consignment, the sacrificial power will be frozen until the consignment is canceled or sold to another player, after which it can be used.
After testing the operation and transfer, making sure it runs perfectly, Qi Sheng started to create the second update content.
He planned to connect the "live streaming feature" content on the forum to Monster World’s official website.
Every day, a large number of players open their live streams on the forum.
Players who haven’t gained game qualification can learn more about Monster World through live streaming.
Laying the foundation for rapid growth when they enter the game after obtaining qualification.
Connecting the live streaming feature to Monster World’s official website is not difficult.
In terms of settings, he labeled non-qualified viewers as guests, with their names being a string of numbers. They can send bullet comments and post comments but cannot provide sacrificial power rewards.
It’s foreseeable that after this feature goes online, every player’s broadcast room will be flooded with guests pointing fingers, giving remote lectures to veteran players.
So he added a permission setting for players who are broadcasting, allowing them to freely ban guests without any permissions, preventing incidents of guests causing chaos in the comment and bullet comment sections of the live stream.
At the same time, he also added a new item to the streaming feature.
Added streaming popularity rankings, and the forum’s hot post rankings are located on the left and right sides of the forum’s homepage respectively.
The live heat weight of Strategy Guide Players will gain more heat points compared to other types of players.
For example, A is a Strategy Guide Player, and B is a player who specializes in live streaming.
Then for every additional viewer in A’s live room, popularity +2, while for every additional guest viewer in B’s livestream, popularity +1.
After all, his intention to open live streaming to the outside world is to enhance potential players’ understanding of Monster World and to reduce the familiarization process for new players entering the game, to learn some real things in advance.
After setting up the two update contents, Qi Sheng released an update announcement in the game.
[Challenger Tips (All Channels): The game will undergo updates. The content of this update is as follows]:
Update Content 1: Currency Transaction System.
Function Introduction: Players can perform sacrificial power consignment and purchase operations in the currency transaction feature, connecting with real-world banking systems, and automatically transferring amounts after transaction completion.
Note: The transaction will be automatically canceled if the bank card balance is insufficient.
Note: Sacrificial power set for consignment will be deducted and frozen, and cannot be used.
Note: After completing the sacrificial power transaction, 1% of the sacrificial power obtained by the buyer will be deducted.
Update Content 2: Live Streaming Open.
Function Introduction: After this update is complete, the forum live room will be connected to Monster World’s official website. Players without game qualification will enter the live room as guests, and broadcasting players will have the authority to ban guests (can ban all guest speeches with one click), while the forum adds a live stream popularity ranking.
Comment section:
Divine King: Finally here, buying sacrificial power before was so exhausting, now everything sold is mostly small-quantity, remembering a long string of bank card numbers for each transaction, and having to log back in to remember them correctly multiple times, only the guild management could help me settle this, now I can finally complete transactions in-game without logging out, I give this update a full score good review.
Icy Belle: I like the update content, but why does the sneaky official do such a tricky move again? Why not charge cash commission in currency transactions, but deduct 1% sacrificial power from the buyer? We pay-to-play players lack sacrificial power, that’s why we buy it, and you still deduct 1% of sacrificial power, damn the sneaky official to death (cafeteria battle neck-shaking.jpg)