Chapter 855 - 766: Dislocated Lives 54 - Quick Transmigration: Underdog Turns out to be Untouchable - NovelsTime

Quick Transmigration: Underdog Turns out to be Untouchable

Chapter 855 - 766: Dislocated Lives 54

Author: Sweet Words from the Heart
updatedAt: 2026-01-21

CHAPTER 855: CHAPTER 766: DISLOCATED LIVES 54

The game’s entry interface hasn’t changed, but once inside the game, there are many different choices. A giant virtual screen stands in front of everyone, introducing and categorizing all the game maps.

There are maps of ancient times, modern times, fantasy, antiquity, the giant beast era, the giant insect era... Huge images hang in the air, and with a swipe of the hand, you can see the next picture, each extremely enticing.

Wen Donglin clicked on a picture of a giant insect world, and immediately appeared in a primeval gigantic jungle, massive beyond imagination, where the flowers, grass, and trees all towered over human size, a giant insect crawled past, its long antennae as large as several people!

The immersive experience brings an extraordinarily powerful impact; on one hand, it makes your scalp tingle with adrenaline rushing high, and on the other hand, it makes you so eager to explore this exciting and spectacular world, thrilling, beautiful, exciting, and magical, making it impossible to stop!

However, just as the excitement built up, the next moment, he was suddenly ejected from the map, and a huge prompt appeared in front of Wen Donglin, asking to obtain a key to continue playing in the map.

After the prompt, a full-body laser scan was conducted, then a panel appeared in front of him, displaying Wen Donglin’s personal information, education level, occupation, etc. Subsequently, a huge test paper appeared in front of Wen Donglin, filled with rows of questions.

The best part is that these questions are tailored to each person’s education level. Those invited to test the game ranged from elementary school students to college students, graduate students, PhD’s and masters, and even newcomers to society, and everyone’s questions are different.

Wen Donglin glanced at the side note, showing that these questions are designed based on individual educational levels. As long as the questions are answered correctly, one can obtain the key to enter the map, but note, this key is one-time use. Once exited, re-entering requires retaking the questions, and the questions differ from the previous ones.

The key is time-based, determined by scores. A passing score is seventy points, granting one hour of key validity. For every additional ten points, an additional hour of game time is given. Once the time is up, one will be forcibly removed from the map, and to continue, re-answering is required to obtain a key.

These questions are not static. As time progresses, the questions become increasingly difficult, keeping pace with the learning levels of students. It’s essentially forced learning; if you want to play the game, fine, pass the knowledge test to get a key, if not, you are teased by it, tantalized without being able to play.

Adults with insufficient education can input their profession, bringing up professional questions corresponding to their job. There’s a wide array of knowledge from various industries for the ten thousand people testing the game, each with different professions, yet all find corresponding questions.

After seeing the key question requirement, there was an immediate outcry on the square; what’s this? When did playing games require studying first?! Someone shouted in anguish, "This isn’t letting us dummies live!"

Some resolved not to play, but the enticing gaming map, revealing only a glimpse of a fascinating world, pulled at their hearts, making them restless and unable to bear it. So, they scratched their heads, thinking hard about the questions.

Fortunately, this game has a teacher help button. For poor students who truly cannot answer, pressing the teacher button brings a virtual teacher to single-person dark room sessions to ensure you learn to get the right answers.

After painfully learning and entering the game, they discovered that magic equates to chemistry, arrays to mathematics, talisman writing to literature, martial arts to physical education...

All the various character skills required are basically the various knowledge points needed in real-life exams. How is this a game? It’s undoubtedly a large-scale learning machine.

However, through the teaching and testing in the dark room for obtaining keys, now these learning methods within the game are very user-friendly, and while learning as you play, everyone inexplicably feels it’s quite engaging. Even adults end up revisiting knowledge points once learned.

People struggled learning magic while also reviewing chemistry knowledge, unable to help but lament, "I understand now, the developer of this game is a genius. She intends to turn everyone into geniuses, undoubtedly an act of malice from a God of Learning!"

"Ha ha ha, I think my brain is fried. I haven’t studied for years, and now just to play a game, I’ve re-experienced the terror of being dominated by textbooks. I want to say it’s just a game, forget it, but honestly, I can’t even say I won’t play this game anymore. It’s all the game’s fault for being too interesting, my beloved game, I’ll cry but play it to the end!"

"Are you guys idiots, why insist on being a Mage or an Array Master? I’m just here for the scenery, no need to study at all, hahaha... Oh damn, what’s this?!" This gloating gentleman didn’t laugh for long before suddenly falling into a giant array.

Upon falling, the array’s planar diagram unfolds before you, and to exit, you must first master math, science, and chemistry to find the door to open the maze wall, triumphing through five passes and six generals to leave, otherwise, you’ll be trapped inside.

Beside him, the two who were mocked for playing Mages and Array Masters watched him stuck in the array, laughed heartily, and after failing to escape for a while, reluctantly pressed the teacher button for help, pulled into the dark room for learning.

Though many gripe about having to study to play a game, no one truly wants to give it up. After all, learning in the game, where it’s fun with various facets and easier to absorb, is much more interesting than stale learning outside.

Only a few elderly testers of retirement age found it the most relaxing. They could play all game maps without any questions. The only issue is stamina. To make your character walk in this game, you need to actually walk on the treadmill outside.

The treadmill has a conveyor belt and rotation settings. On it, you can safely walk forward, backward, or turn without worrying about stepping off the treadmill, but walking continuously will tire you, and once exhausted, the game character won’t move.

Wen Donglin, although an adult, has an extremely broad knowledge base, and he enjoys reading frequently, remembering well all the knowledge from school, so he handled everything expertly without being stumped by the questions.

Wen Donglin isn’t moved by the upgrades and battles many others enjoy. He entered the game solely for the scenery, but with his sedentary office lifestyle, knowledge posed no challenge, yet he found it hard to keep up physically.

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