Chapter 3 - Rebirth In KurokoNoBasket - NovelsTime

Rebirth In KurokoNoBasket

Chapter 3

Author: FictionOnlyReader
updatedAt: 2025-05-11

Two (2) 16 minutes halves running time (CLOCK RUNS ON FOUL LINE)

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    1. 1 minute stop time at the end of the first and 2 minutes stop time at the end of the second half

    2. After 5 team fouls of each half begins the 1 and 1 bonus

    3. After 7 team fouls of each half begins the 2 shot double bonus

    4. The clock doesn''t stop during free throws

    5. 5 personnel fouls will result in a player fouling out of the game

    6. All tech fouls will count as a personal foul

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    Game Time

    7. Each team must arrive a ? hour before the scheduled game time.

    8. Each team much be dressed 15 minutes before scheduled game time

    9. Players much check in at the scorer''s table before each game

    10. Each team will be given 5 times-outs (3 full) & (2 30-seconds) per game

    11. Half time is 3 minutes before the game whistle blows.

    12. There is a 15 minute grace period before forfeit takes place.

    13. A team can be given 5 extra minutes if the opposing team agrees to a game with two 13 minutes halves.

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    Fouls/Techs

    14. Each player is allowed 5 fouls

    15. All breaks-away fouls are two-shots and the ball

    16. If a team has 5 eligible players left and the fifth player receives 5 fouls the opponent will receive 2 shots and the ball every time that player commits a foul

    18. All flagrant fouls are 2 shots and the ball

    19. All flagrant fouls are considered technical fouls

    20. 2 technical fouls result in automatic ejection even if it is the 5th and last eligible player (ejection can be 1 tech and 1 flagrant)

    21. Any action that seems harmful to the league and other players will be taken to the commissioner for possible multi-game suspension or expulsion from the league

    22. Technical fouls can be given to players that are not in the game

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    Other Penalties

    23. 5-second possession rule

    24. Line infractions

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    Possessions

    26. The game starts on a jump ball, alternate possession after that

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    Players

    27. No taunting or staring down opponents (tech)

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    Overtime period

    28. The first overtime session is 3 minutes (1 extra time-out) if a team has time-out left from regulation they may use those time-outs during the first overtime period

    30. The game ends in a tie after the 3rd overtime unless it''s the playoff

    31. 1 minute stop time in each over-time period.

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    Basketball Uniform

    32. All teams must have matching top and bottom uniforms. (SHORTS AND JERSEY MUST BE UNIFORM). If the jerseys are not reversible coaches must have either pinnies or practice shirts.

    33. All socks must be visible over the player''s sneakers or the player will not be allowed to play

    34. Numbers must be visible on the back of the jersey with a minimum of 6 inches digits

    35. No headgear unless it''s for religious reasons (sweatbands and sweat wristbands are allowed)

    36. No jewelry (including but not limited to earrings, necklaces, bracelets, etc)

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