Chapter 758 - Don’t invite them in - Saintess Summons Skeletons - NovelsTime

Saintess Summons Skeletons

Chapter 758 - Don’t invite them in

Author: Mornn
updatedAt: 2026-01-17

The rest of the house was pretty standard, of course Sofia and Pareth struggled to understand what half the things they were looking at were at any given moment, but they recognised some of the furniture from the other admin house. The three bedrooms had little decorations, and generally the entire house seemed to have been sanitized and prepared to receive a new owner. The only real standout feature, aside from the full bookshelf and the illusion glass, was a small room containing only a desk, a chair, and a big block of steel with many blinking lights, that Sofia’s mana senses couldn’t dig into.

Sofia sat on the chair, and the desk lit up, its surface showing a keyboard, and an illusive screen appearing in front, displaying a few words above an empty box.

‘Enter Password’

Right, that was a thing.

Sofia pulled up her log of the key’s description and copied the password made up of four names. With a light jingle, the screen changed, showing an image of green hills under a blue sky, the date and time in the lower-right corner, and a few tiny square icons neatly arranged along the left side.

‘Class Guide V1’

‘Spell Encyclopedia’

‘System skill blueprints’

‘Hidden features’

‘Classless skill requirements’

‘Human exclusive skills’

‘ReadMe.txt’

Those are…

Sofia used her finger to tap on the readme icon, which opened a small system-like window with two short messages.

‘Use this knowledge as you see fit. - Jin

Just not the fourth system skill!!! You better not be sharing it around!!!!! - Anna’

Not the fourth? Now you got me curious. How do I close this… Oh, the tiny X in the corner. Huh. System skill blueprints.

A new window with four lines of text appeared.

[Identify]

[Stress-Test]

[Decode]

[Materia Ex Machina]

Ooooh! Identify is the only one I know… So ‘Materia Ex Machina’ is something special?

Sofia tapped on the line, and the entire window changed, showing the skill description.

[Materia Ex Machina]:

This blueprint contains the circuits necessary to transmute mana into any stable physical matter. Due to the high complexity and computational power required, any cast is offloaded at a 99.9998% rate to the system servers.

Refined single or compound elements versions may be learned and cast separately, although system assistance will most likely still be required. Currently only Hydrogen, Carbon, Nitrogen, Oxygen and Water are available as standalones.

-Tap to Display Blueprint-

Any stable physical matter… That explains the origins of [Summon Blood].

Could I summon infinite Mithrium with that?

The power to summon literally anything… Yeah… I’m sweating just thinking about it.

Sofia tapped on the button to display the blueprint, and nothing seemed to happen. In fact there was only one change, the seconds on the clock in the bottom corner of the screen had stopped moving. Then, the lights on the black steel box started blinking frenetically, and the room started to heat up.

What the hell?!

Did I break something?

Worried about making things worse, Sofia decided not to touch anything for the time being, and it turned out to be the right move, as after about a minute, the lights stopped going crazy, and the screen expanded. It displayed a three-dimensional spell blueprint of mind-blowing complexity, that would make [Summon Blood]’s schematics look like a funny joke.

The schematics rotated and zoomed in and out by itself to display its entire size. When it was zoomed-out enough to entirely fit inside of the screen, there were so many superimposed layers of mana circuits that it looked like a pure white blob in the middle of the screen.

Holy lords… This isn’t even a spell someone can ever cast! You’d need like a million skill slots to learn this fucking thing!

I’ve seen enough, I think…

Sofia found the option to show the standalones, and they were a lot less complex, easier than [Summon Blood] by a large margin, even.

I could probably learn one of these if I had a century or so to waste…

Well, enough of that. What about the other system skills?

[Identify]:

Function1 : Scan a system ID label and return the corresponding description.

Function2 : Scan an entity and send scan data to DATABASE for analysis, returning shortened analysis results as description and tagging the entity with a system ID label.

It is a bit weird to see it described like that…

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[Stress-Test]:

Scan a mana circuit and send it to DATABASE for simulation, returning failure points, redundancies, deprecated code, and optimizeable nodes.

So a ‘help me make this spell better’ spell? I guess it also works for enchantments. This might be worth picking up actually, if I’m allowed to use it. Though… It says it will point out the things to correct, but it doesn’t say it will correct them. So most of the work is still there. Why do I feel like if I tried to create a spell myself if it would tell me 100% of it is a mistake?

Looking up the blueprint, the skill was really quite simple, sharing about 50% of its circuits with [Identify], Sofia felt that it probably wouldn't take up much space to learn it.

Might even be able to fuse the two to save space.

[Decode]:

Scan a blueprint mana circuit node and locally simulate activation for analysis, then labels its effects and connections.

(Admin permission only: Send to DATABASE to decode an entire blueprint at once.)

Oh so this one doesn’t actually need the system. It might be better than [Stress-Test], but they’re really made to work together. Stress-test a skill, decode the problematic areas so you know what you’re trying to change, would make skill alteration super easy.

Ooow, that one looks like at least three skill slots, though… I’m not sure I can afford that. Some sections look a bit like the circuits of [Forced Genius body], interestingly enough.

Let’s have a look at the other things…

Human exclusive skills… Hmm that’s just information about the ascended racial skills, I already know about all that…

Classless skill requirements…

Search? Do I like… Just write the name?

Sprint?

[Sprint]

Req. Level 1

Run 10 Km lifetime

Sprint for at least five seconds ten times

Pretty straightforward. We never had the exact number but everyone more or less knew that sprinting was the way to unlock [Sprint] even back at the orphanage…

Well… Maybe I could make use of this function later… Heh.

Class Guide…

Oh this one actually gives a list.

Let’s see…

[Necromancer]

Class type - Basic

Unlock requirements:

Placeholder or (Basic) Mage Class Only.

Mana sensitivity 1.15.

Not Necrophiliac.

Raise (1) (Undead) through a spell or ritual OR As (Living), voluntarily become (Undead).

Initial stat and stat gain modifiers:

Life/2

Stamina/2

Mana*5

Skills:

Level 1

-(A) Summon Skeleton

-(A) Raise Undead

-(A) Drain Blood

Level 2

-(P) Scent of the Deep

Level 10

-(A) Necrotic bolt

Goes all the way to level 200… Not really learning much here…

I wonder…

Oh it is actually there.

[Sprite Caller]

Class type - Very rare

Unlock requirements:

[Child] or [Orphan] Only.

Mana sensitivity 10.

Must not have entered puberty.

Earn companionship of (1) natural sprite.

Initial stat and stat gain modifiers:

Life/2

Stamina/2

Mana*50

Skills:

Level 1

-(A) Call elemental Sprite

-(A) Elemental Attack Command

-(P) Resist Element

-(P) Aura of Sprite Speed

Level 10

-(A) Sprite Chain

Level 20

-(A) Rejuvenating Sprite

Level 30

-(P) Split Focus

Mana sensitivity again… That might be the reason why Shaily has such an easy time learning new skills? Alith’s must be pretty high too.

I could probably write down a book with the basic classes and sell it for a few copper in the city. Sure to be useful to any humans moving in. Or just have it available for free somewhere, I guess.

Could be useful to give insight on the rarer classes to Zerei for her school. Though I suppose stuff like Sprite Caller isn’t really something you can just get even if you know about the requirements.

Just in case…

[Saint]

Class type - VIP

Unlock requirements:

Placeholder Class or self-designated target Only.

Receive (1) divine essence of claiming God at no cost.

Receive (1) magical knowledge manual from claiming God at no cost.

Knowledge manual must be willingly accepted by target.

Claiming God is bound by VIP protection chart and acknowledges penalties for Saint death and Hero mistreatment.

Mana sensitivity 5.

Spiritual sensitivity 50.

Initial stat and stat gain modifiers:

Life/2

Stamina/2

Mana*100

Skills:

Level 1

-(A) Summon Hero

-(A) Holy Light

-(A) Heal Wounds

-(P) Blessing of [claiming God]

[Further Skillset to be negotiated by claiming God with HANDLER]

Spiritual sensitivity over fifty?!

I have that? Me? That sounds high, no?

Also… The necromancy book was actually a requirement? So I could have escaped Scripture by just… Deciding not to use it…

A bit late to learn that now… But I’ll make sure that this becomes widely known. Kids shouldn’t read random books that appeared out of nowhere. Gods picking Saints without their consent can fuck right off. I don’t give a shit.

Tssk… This is pissing me off…

Sofia closed the window, a deep frown etched on her face.

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