Chapter 4 - Second Life: Welcome to Gaia - NovelsTime

Second Life: Welcome to Gaia

Chapter 4

Author: Daydream_Wanderer
updatedAt: 2025-05-14

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    [Bash] (Skill)

    Description: You strike hard and violently your foe.

    Effect: You attack your enemy with ATK equal to (100+20*Skill level) %.

    Secondary effect: Has (1+ Skill level) % chance to Stun the target.

    Cost: 1 AP

    Cooldown: None

    Class Requirement: Fighter, Swordman

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    [Cure Wounds] (Miracle - Active: Utility)

    Description: Treat a wounded target.

    Effect: HA target you touch regain health points equal to MATK + (1*Skill Level/2)%

    Cost: (10+Skill Level*2) MP

    Cast Time: Instantaneous

    Cooldown: 3 seconds

    Property: Neutral

    Range: Touch

    Weapon Class Requirement: Unrestrict

    Class Requirement: Doctor and Merchant

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    [Endure] (Skill)

    Description: I can endure everything.

    Effect: Increase a player defense and magic defense by 80% for 10 seconds. The player becomes immune to flinch and stun, while the skill is active.

    Cooldown: 3 minutes.

    Class Requirement: Fighter, and Swordsman

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    [Fire Bolt] (Spell - Active: Offensive)

    Description: Create a bolt of fire to hit your enemies.

    Effect: Hit the target with one Fire Bolt with damage equal to (100+Skill Level*5)% of MATK.

    Cost: (1+Skill Level*2.5) MP

    Cast Time: (2 + Skill level*0.25) seconds of concentration

    Cooldown: 1 second

    Property: Fire

    Range: 30 meters

    Class Requirement: Mage

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    [First Aid] (Skill)

    Description: Heal yourself for 5 HP or an ally for 10 HP.

    Cooldown: 5 seconds

    Requirement class: Novice

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    [Heal] (Miracle - Active: Utility)

    Description: I will heal your heart.

    Effect: Heal a target HP for {MATK*(1+Skill Level/2)}.

    Cost: (10+Skill Level*10) MP

    Cast Time: 1 second of concentration

    Cooldown: 10 seconds

    Property: Holy

    Range: 30 meters

    Weapon Class Requirement: Rod

    Class Requirement: Doctor and Holy advanced classes

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    I

    [Ice Bolt] (Spell - Active: Offensive)

    Description: Create a bolt of ice to hit your enemies.

    Effect: Hit the target with one Ice Bolt with damage equal to (100+Skill Level*5)% of MATK.

    Cost: (1+Skill Level*2.5) MP

    Cast Time: (2 + Skill level*0.25) seconds of concentration

    Cooldown: 1 second

    Property: Ice

    Range: 30 meters

    Class Requirement: Mage

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    [Lucky Hit] (Skill)

    Description: Luck is as good as a skill if it gets results.

    Effect: Your critical chance increase in (30+ Skill level*2)% for 1 minute.

    Cooldown: (20 - skill level) minutes

    Class requirement: Unrestricted

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    [Play Dead] (Skill)

    Description: You lay on the ground like you were dead and lose all agro from monsters. You can''t recover HP or MP(mana points) while pretending to be dead.

    Cooldown: 1 minute

    Requirement class: Novice

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    [Provoke] (Skill)

    Description: Come hit me, sucker!

    Effect: Lowers the enemy DEF by (3+3*Skill level)% and increases their ATK by (1+Skill Lvl)% for 10 seconds.

    Cooldown: (20 - skill level) seconds.

    Class requirement: Fighter, Swordman

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