Chapter 373 373: Version 4.0 - Talent Entry Ninja of Konoha - NovelsTime

Talent Entry Ninja of Konoha

Chapter 373 373: Version 4.0

Author: Alex_002
updatedAt: 2025-09-01

"The original function has been improved, please check the specific content!"

When the reminder sound in his mind disappeared, Ryosuke couldn't wait to open the character panel and look at the few idle slots at the bottom.

Before the update, the number of idle slots was 7.

According to previous instances, after this update, the number of idle slots should have increased to nine.

But reality was different.

Ryosuke found that the number of idle didn't increase to 9—it increased to 10.

Perfect?

The word subconsciously came to his mind.

Then he happily accepted the change.

After all, he was gaining one more instead of one less—what's there to complain about?

In addition to the change in the number of idle slots, the efficiency of idling had also improved significantly.

Ryosuke checked and found that the daily experience gain for a gold talent entry had increased from 2,400 experience points to 24,000 experience points.

A tenfold increase!

He tried placing a god-level talent entry in an empty idle slot.

The daily idle experience gain shot up to 50,000 experience points.

Very good!

Also ten times, no more, no less.

In this case, a god-level talent entry that previously required 2,000 days to upgrade to super-god level now needs only 200 days to upgrade.

How long is 200 days?

Not long at all.

Less than a year—just a little over half.

Subsequently, Ryosuke tried placing a super-god level talent entry into an idle slot to see how long it would take to upgrade.

He found that a super-god level talent entry, which required 10 billion experience points to upgrade, would now earn 100,000 experience points per day when placed in the idle slot.

10 billion experience points?

That would take 100,000 days. That's more than 273 years.

Ryosuke silently removed the super-god level talent entry and instead placed two god-level talent entries with good attributes.

Now, among his ten idle slots, seven were occupied by gold talent entries and three were occupied by newly added god-level talent entries.

Well, although god-level talent entries upgrade a bit slower, it is only half a year.

"Not bad. The update increased idling efficiency tenfold, and now god-level talent entries take only a little over half a year to upgrade."

Ryosuke was very satisfied with the improvement in the idle function.

To put things into perspective.

Now, a gold talent entry could be upgraded to god-level in just four days.

This was insanely fast!

Before long, Ryosuke would have all his gold talent entries upgraded to god-level.

Then, all ten idle slots could hold only god-level talent entries.

As for super-god talent entries?

Hehe~!

Ryosuke didn't want to wait 200+ years for a talent entry to upgrade.

After checking the improvements in the idle function, Ryosuke shifted his focus to the synthesis function.

After all, this was one of the most valuable features.

It had just given him 60 super-god level talent entries.

Without it, he wouldn't have been able to reach System Version 4.0 so quickly.

So—

How had the synthesis function improved? This was crucial for Ryosuke.

First off—the cost!

Before the update, each synthesis cost 50 experience points.

Now?

The cost had been reduced to 25 experience points per synthesis.

A 50% cut!

Very nice.

Before, 10,000 experience points allowed only 200 synthesis attempts.

Now?

It allowed 400 synthesis attempts.

This was a huge cost-saving advantage for Ryosuke.

Secondly—the success rate.

For talent entries below gold level, the success rate had increased to over 80%.

This meant that failures were now very rare.

The success rate for gold talent entries had also increased by 3%.

The same applied to god-level talent entries.

Even super-god level talent entries now had five times the previous success rate.

Before, synthesizing a super-god level talent entry required 800+ attempts.

Now?

Just a little over 100 attempts.

This was a massive improvement.

But what about supreme talent entries?

The success rate was shockingly low.

Ryosuke glanced at the series of zeros after the decimal point... and saw a pitiful 0.00003%.

"Well... Supreme talent entries must be insanely powerful if the success rate is this low."

He comforted himself.

The success rate for supreme talent entries was 10,000 times lower than for super-god level talent entries.

This meant that with Ryosuke's current luck value, he would need to attempt synthesis around 8 million times to create a supreme talent entry.

Each synthesis cost 25 experience points.

So, assuming he needed 8.5 million attempts, he would have to spend 212.5 million experience points to successfully synthesize one supreme talent entry.

Expensive?

Not really!

Because upgrading to a supreme talent entry cost 10 billion experience points.

212.5 million experience points was nothing in comparison.

Besides—

Even if he synthesized a bad supreme talent entry, Ryosuke could decompose it and instantly get a lot of experience points.

No matter what, it was a huge profit. But the problem was...

Ryosuke didn't have over 200 million experience points yet.

"Forget it. I'll take my time. There will be supreme talent entries in the future. And there will also be a Version 5.0 update."

"I just updated to Version 4.0 today—there's no rush!" Ryosuke said in his heart.

Then he checked the function of decomposition.

The decomposition function, before the system update, could decompose 100 biological pheromones every day, with a 10% experience point loss.

This provided ample experience points for Ryosuke. It was a major source of his experience point income.

Now, after the update, the amount of biological pheromones that can be decomposed had increased from 100 to 1000 per day.

And the loss of experience points had also been reduced to 5%.

So, if Ryosuke could decompose 1000 purple biological pheromone per day, and each purple pheromone provided 1000 experience points, with a 5% loss, he could get 950 experience points per biopheromone.

In this way, a thousand copies would equal 950,000 experience points.

Close to a million a day?

In this case, wouldn't it be possible to accumulate nearly 30 million experience points in a month?

In just over half a year, could he accumulate more than 200 million experience points?

"Half a year... it seems quite fast." Ryosuke muttered.

He remembered that Orochimaru had mentioned something to him last tim.

Orochimaru had used the enhancement function of the chat group to enhance all his machines to +10.

Therefore, the efficiency of cloning had improved a lot, and the material consumption had been greatly reduced.

The consumption of cloning a clone could even be balanced out by recycling a clone.

What's it called?

This is called cutting out the middleman.

A perpetual motion machine!

A thousand copies of materials can be used repeatedly without adding additional materials, and can be used for basically eternity.

But with Orochimaru's current efficiency, he can't produce 1,000 clones with Kage-level strength in a day.

He can only do up to 300 at best!

But that's okay!

It's only because the enhancement level of the machine isn't high enough.

After a while, Ryosuke would personally go over and enhancr all the machines to a level of +20.

At that time, not to mention 1,000 Kage-level clones a day, even 2,000 won't be a problem, right?

"Okay, I'll talk to Orochimaru later and give him a boost at my own expense."

Ryosuke was very confident about his current luck.

Isn't it just enhancing to +20?

That's too easy.

After seeing the improvement of the decomposition function, Ryosuke finally checked the newly added function after the update—talent entry conversion!

As the name suggests, this function is related to talent entries.

Moreover, it doesn't convert the talent entry itself, but the attribute of the talent entry.

Ryosuke had guessed so and it turns out he was right.

The function of this talent entry transformation is to transform the talent entry itself.

For example, if he synthesizes a talent entry that he doesn't want, he can place that talent entry on the talent entry converter and consume a certain amount of experience points to transform it.

The experience points consumed by the talent entry converter is determined by the level of the talent entry itself.

Ryosuke wasn't fully satisfied with this.

Because in this case, the higher the level of the talent entry, the more experience points would be consumed.

This is unlike the synthesis function, where everything is treated equally.

And the experience points consumed each time start from the gold taleny entry.

As for those below gold?

Sorry!

This new function doesn't serve these low-level talent entries.

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