Chapter 375 - The Path of Ascension - NovelsTime

The Path of Ascension

Chapter 375

Author: C_Mantis
updatedAt: 2025-08-23

Returning back to Palustris, Matt immediately went to Liz and discussed Frederic’s request. In the end, they decided that it was a good idea for no other reason than to give themselves more political relevance.

    Honestly, a major portion of that was interest in the Orders themselves. There really wasn’t anything like them in the Empire, and Matt was tremendously curious about what sorts of Knights they might make. He’d looked up some of the most notable historical Knights and had been quite impressed by what he found. The Orders had created many, many Pinnacle elites over their histories, and any amount of additional power was welcome.

    Of course, he’d also found a lot of abuse and corruption in their past, but the political leeway the Orders were being given in this revival had more to do with allowing them to perform ‘untested magical experimentation’ on the children of the Order themselves, rather than allowance to let their Knights-apparent have free reign when it came to killing other children with their magical powers.

    Their testing would also be very much restricted to that of their own children, with fairly strict controls for who was even allowed to become a Knight the typical way. Not many Orders had kidnapped or coerced random commoner families to become generational test subjects with what could only be assumed was horrific mortality rates, but that was unsurprisingly explicitly cut off. It was the first time Matt could safely say he was glad that only the children of nobles were allowed to do a given thing.

    It had also been something of a long-held undercurrent of discontentment with the Sophrons that they’d effectively killed the Orders, thereby weakening the nobles who had been supported by them. Hopefully reviving them would come with a substantial amount of goodwill from the oldest and most powerful noble families across the Empire. It was amusing that giving them the opportunity to open their coffers and create super-soldiers for the Empire made them happy, but hey, he wasn’t complaining.

    He was also glad to see that there were explicit outs for the children involved. They weren''t quite as robust as he would have liked, but no one would be going through with the awakening without a way out and a clear understanding of what they were signing up for.

    A part of him knew that children raised to the life would be hard pressed to accept the outcome, but no method that relied on trying to breed pinnacle elites could get around the fact that the children were ultimately bred for that singular purpose.

    This new version of the Orders was at least giving them a way to cut ties, which was better than the historical way the Orders dealt with prospective members who didn’t want to be their super soldiers.

    Breeding farms were not a topic he wanted to read up on ever again, but that was all explicitly outlawed and came with incredibly harsh punishments for anyone even trying to restart such practices.

    It was with that in mind that he and Liz started really looking at their duchy and the resources that lay within.

    They had nearly eighty percent of their allocated planets delivered, which would put them at only half of the typical duchy size, but they had some real gems in their allocation. First and foremost was Palustris itself.

    The resources on the planet were abundant and worth a lot, but they weren’t inexhaustible or free from normal operation costs.

    In fact, most of the resources on Palustris needed a lot of investments to even show long term profit, which is where their first real issue came into play.

    It was a first for Matt since he had joined the Path, but he was poor.

    Really, really poor.

    On an individual level, they were stupendously wealthy, exceptionally so for their Tier, but none of that could be used for the duchy. At least not effectively or without great risk.

    First of all, which Cato didn’t hesitate to point out, all of the duchy’s accounts were public record, as were the dispensations they got from the Empire. If they spent more than what was accounted for, people would immediately know. And while they could use the excuse they were using their personal accounts for some things, that was only good for a minor project or two, which meant very little on the scale they needed before people started to get suspicious.

    Secondly, even if they could get around that and disguise Matt’s mana as clean income, unless he wanted to fund the duchy forever, they needed to use monetary solvency as a metric of success. Which wasn’t easy when you had outside sources of income like that. Not that every project needed to directly pay for itself— social services such as free healing for civilians didn’t directly pay for itself, though a healthy population had a multitude of positive effects that more than paid for the initial costs in the long-run— but money was a good way to find pain points.

    Thankfully, the Empire didn’t expect new planets and their nobles to become self-sufficient immediately. The level of dispensation depended on what kind of planet the noble got, but they had time and interest free loans at their disposal to help get their fief in order.

    A typical low-Tier, fully settled world taken from another Great Power was often given a century or so of tax breaks because ultimately, they didn’t need much in the way of additional work. The planets were typically already fully subjugated, even if they weren’t fully settled, but they didn’t need large-scale work that would require Imperial assistance.

    Middle-Tier words, Tier 10 to Tier 25, were given the same leniency but they typically had some greater dispensations. Most other Great Powers didn’t actively encourage large mortal populations, and planets in this range typically struggled to adapt to the expected influxes that would come with their relocation to the Empire.

    High-Tier worlds, Tier 26 to Tier 35, were so rarely traded that there wasn’t really a standard set in place. Sometimes they required a complete overhaul to fall in line with Empire regulation, but that could mean a full demolition and rebuilding of the planet’s infrastructure, which was why they got even more leeway.

    Tier 36 and higher worlds trading hands was so rare, it hadn’t happened in over three hundred thousand years, so there wasn’t really a set standard. Excluding the Monster Collective’s creation, but that hardly counted due to it being more a split of an existing power than anything else.

    As Ascenders that had gotten an entire duchy of war spoils from all of the other Great Powers except the Guilds, they were given slightly more than the average exception, but not anything special either.

    As a duchy getting new lands, they had a century before they needed to pay Imperial taxes, which was their greatest leniency. If they couldn''t become solvent before then, they would not only be shamed and have their public images ruined, they could possibly be held criminally responsible.

    Thankfully, the typical Empire tax structure was more than enough to get them where they needed to be, but they were still responsible for the outcome.

    They were, in fact, responsible for all of their nobles, though to a lesser degree. If there was a problem with a lower-rank noble and they willfully ignored the issue, they could be held just as responsible, but that was unlikely. Even the Junipers, the nobles who had been responsible for the rift breaks on Lilly, direct lieges hadn’t been charged for negligence.

    The second thing they were entitled to were loans backed by their royal liege. In their case, that was Manny himself, but it was a boilerplate loan that couldn’t be adjusted without undue scrutiny, so it couldn''t even act as a way to launder Matt’s mana.

    With those two advantages, they wanted to get their duchy into a profitable place, not just a neutral one.

    A lot of that was handled and delegated to their subjects.

    If all of them could at least get their planets into the black, a lot of their issues would be solved, but that was wholly impossible. Inevitably, planets would have economic fluxes. And on low-Tier worlds, that often meant decades or centuries in a slight net negative. That was ok, as long as all of their worlds fluctuated at different times, allowing other worlds to make up the difference.

    The second thing they needed to do was set up exports.

    Almost every duchy specialized in at least one thing, if not more. It wasn’t like the Empire would suddenly run out of demand for weapons or armor, but that ran into one of the largest issues all nobles faced.

    Tier.

    Tier was king.

    A single Tier 40 planet, even with its higher expenses, greater population, and higher taxes to the Imperial government, could out produce a dozen Tier 20 planets. Part of that was the larger costs involved, but higher-Tier products and goods also came with correspondingly higher taxes than lower-Tier stuff. Even at Tier 45, most taxes weren’t unduly high, but even a tenth of a percent of the sale price of a Tier 45 weapon could cover what an entire Tier 5 planet produced in a year, if not a full decade.

    That meant most worlds, let alone most duchies, tried to increase their world''s Tier, but they focused most of their efforts on the highest Tier of goods they could sustainably produce.

    The problem was that it took time.

    High-Tier crafting, the type their duchy didn’t have access to, sometimes took decades to complete a project. More than that, it took crafters millennia to reach not only the requisite Tier, but level of skill to make themselves competitive in the high-Tier market.

    They had some crafters thanks to the influx of planets, but most of the highest-Tier crafters had stayed in their home Great Powers, and those few who had remained were exclusive to the entity that had raised them, like the sects. Even if they could now sell their products outside their sect, few would deign to, and Matt and Liz couldn’t and wouldn’t force them.

    They even contacted and bought overviews of how aura operations were run, and more importantly, the issues they had run into during their development from already established aura worlds.

    The funding of the aura potions didn’t end with the rifts being made. Liz oversaw the second half of the project, which was ensuring they had enough alchemists to turn the raw aura into a sellable potion locally, instead of outsourcing that to another duchy.

    That meant creating entire training programs that could take any Tier 4 or higher and turn them into an alchemist capable enough of making a fairly difficult potion. To complicate matters further, neither of them liked the idea of just training alchemists to be one trick ponies who only knew how to make aura potions. So, they ensured that the training course was robust enough that once the twenty year contract was over, the alchemist could be capable of making it on their own in the profession, more broadly speaking.

    It seemed so small, but that added scope quadrupled the initial set-up costs and doubled the operating costs of the alchemy schools they created. Their hope was that the increased proficiency of the alchemists would pay dividends in the long run, as more alchemists in their duchy would fuel the potions, powders, and pills economy in the higher Tiers. Typically, social services like that paid dividends when extrapolated out, but there was always the risk they were over-extended, which loomed over them and their budget.

    They considered trying to expand the project to a full crafting school that could teach smithing, enchanting, talismans, formations, tailoring, bowyery, and any other crafting venture, but while a number of the faculties could be used by the other professions, there would still be new equipment needed for each crafting branch. In turn, that would balloon the theoretical expense, along with the raw mana costs that Matt couldn’t just wave away.

    And the trainers. Qualified trainers who could teach just up to Tier 4 were expensive, and that price only increased the less popular the profession.

    Maybe someday they could afford it, but that day wouldn’t be anytime this millennia.

    The main advantage of the project was the increased economic draw on Tier 7 and 8 worlds, which could have the most Tier 4 rifts. Those planets all saw impressive immigration as ambitious people moved to those worlds to either delve the aura rifts or craft the aura potions. That, in turn, brought more smiths and enchanters into the area, as they had a much larger delving population than normal, which required more secondary supplies.

    A good start, but not quite enough to immediately make the duchy truly profitable in the way they wanted it to be. Tier 4 economics just weren’t enough.

    Tier 4, 5, and 6 planets did convert some of their rifts into aura rifts, allowing them to tap into the economic prosperity. But with their smaller capacity for Tier 4, their increases were correspondingly smaller.

    Worst of all, that left the Tier 3 and under worlds as problems.

    While the Empire gave funds to advance those planets’ Tiers, other Great Powers rarely bothered, willing to let nature take its very slow course. Tiering up low-Tier planets was a slow and expensive process, even when artificially sped up without outside mana expenditures, let alone when allowed to cycle on its own. At least, it was if it was done safely, and if anyone was dumb enough to do anything but safely feed rifts knowing his history, they would have to have the IQ of a corpse.

    Or, they would once Matt got done with them.

    But that didn’t change the fact that the worlds offered little beyond larger-than-average populations, thanks to the nearly nonexistent dangers.

    Though not all of the low-Tier worlds were that populous. It was mostly a feature of the Republic''s veil worlds.

    An advantage that Matt was coming to appreciate as he and Liz were trying to figure out how they could help the local barons increase immigration.

    The Empire typically encouraged people to settle low-Tier worlds through a series of tax breaks or outright tax credits, but the methods were only so effective. The issue was the worlds, thanks to their low Tier, had limited economic possibility, which meant the populations were typically so low that they were permanently net negatives when it came to funds.

    Taking a page out of other duke''s books, they offered anyone who moved to those low-Tier worlds greater access to resources for their children. Easier access and funds for trips to things like off-world rifts and colleges.

    When that only had a minimal effect, they did something a little more drastic. They offered guilds more lands than normal on the planets, so long as they made efforts to improve their new outpost worlds.

    People being people, that would, when combined with the other efforts, create an increase of the local populations. Fertility rates didn’t start to truly get impacted by Tier until Tier 10, which meant a bunch of Tier 5s and lower would end up having kids as they inevitably paired off and settled down.

    Even knowing that, the guilds still happily took the offers. Eventually, those worlds would reach Tier 5, which would make those expanded land grants increasingly valuable.

    They were given an idea that they decided to implement for those worlds, but it was risky. Large scale cultivation of alchemical ingredients. With low rift density thanks to the planet''s Tier, they had correspondingly fewer dangers, which meant people weren’t so constrained to the coastline safe zones.

    Low-Tier alchemical ingredients weren’t valuable but they weren’t worthless either. They would make great training supplies for their aura potion training facilities. Even if it didn’t work, it was only slightly more expensive than ordering the ingredients from a higher-Tier world, which grew the ingredients in rifts, and it was boosting their duchy''s economy.

    He and Liz tried their best, but things still went wrong.

    They always did.

    One of their planets had a bad bacteria with just one breach of containment, causing two other neighboring planets to lose significant portions of their evergreen tree populations, impacting a whole swath of things.

    Eventually, Liz just went and wiped out all the infected trees with a tidal wave of ichor, repeating the process as needed until the bacteria was entirely eradicated.

    Not that they could just leave at that point; they needed to then help the barons get the planets repaired, which meant large low-Tier expenditures.

    The high-Tier planets were just as bad. Two of their counts decided to start a feud due to one of them looking at the other the wrong way, or some other ridiculous perceived slight, sparking a fight in which they managed to kill each other.

    Worst of all, the backers of each count demanded answers that they couldn’t give. Matt and Liz were confused, and without anyone to ask about what had actually happened, they couldn’t answer the backers, which made them look bad.

    Even good things somehow managed to turn bad. One of their shipping lanes got raided and they lost not only a large shipment of aura potions, but the bandits managed to abscond with a rare shipment of Tier 20 materials which, as the local dukes, they needed to repay, as it was their duty to keep the shipping lanes free from such problems.

    Worst of all, when they managed to catch the bandits, they had already sold the product and spent the meager money they had gotten in exchange.

    It was pure annoyance.

    Still, they solved each issue as it came up until they had a magical thing. Free time.

    It didn’t last for long, as just a decade after getting Palustris, their final planet had arrived and been settled in, which meant it was time for them to hold their first court. It was supposed to be a ‘grand occasion’ according to tradition, and needed a level of pomp and ceremony they usually avoided.

    Just getting their outfits right had taken over a day of effort by dedicated staff, and Matt considered taking Mara and Leon’s idea of forcing a fashion trend that they could just never move on from.

    While the nobles with any sense had at least slightly tipped their hands ahead of time, Matt was sure many were going to ambush them out-of-the-blue with some inane request to create the Realm’s largest functional swimming pool or some other request in public, trying to get them to agree on the spot. Unless it was actually a good idea, it had no chance to work, but that never stopped people from trying.

    Standing before their gathered nobles in formal ducal attire, Matt inspected each and every one of them.

    Matt and Liz said in unison, “Let us commence the first official court of the Moore Duchy.”

Novel