The System Arrived Four Years Early, but the Anomaly Is Still a Juvenile
Chapter 98.5
* Rating: Tier 1
* Strength: 131%
* Agility: 124%
* Constitution: 122%
* Spirit: 261%
* “Silent”
* Upon activation, enters a soundless state.
* Consumes 0.5% Spirit per second.
* Can be used simultaneously with other traits.
* Can expend 10%-100% Spirit (scaling with the object’s noise level) to attach spiritual energy to an object, keeping it silent for a duration even if released.
* “Still”
* When the user remains completely motionless, they can manipulate shadows to restrain targets who are also motionless.
* Spirit cost per second varies (10%-100%) based on the target’s rating, quantity, and distance (max range: 10 meters).
* While restraining a target, the user can choose whether to pull them into the “Still” spectral dimension.
* Restraint effects persist even outside the spectral dimension.
* “Invisible”
* Upon activation, the user becomes visually transparent but remains physically tangible.
* Consumes 1% Spirit per second.
* Can be used simultaneously with other traits.
* “Containment”
* The user can infuse spiritual energy into doors, windows, or rooms to seal them with the “Containment” trait.
* As long as the spiritual energy remains (either undispersed by the user or not fully depleted), the sealed area cannot be opened by conventional means, and living beings inside are trapped.
* Note: The user can allocate 1%–??% Spirit—higher infusion reduces the chance of the seal breaking and extends duration.
* “Invisible Spectral Domain (Type I)”
* Upon activation, renders everything within a 10-cubic-meter radius transparent.
* The domain moves with the user.
* Consumes 50% Spirit per second.
* Trait Synergy: Terrain within the domain can be altered.
* Note: Upgrading expands the domain’s range, reduces Spirit cost, and unlocks Type II.
* “Containment Spectral Domain (Type I)”
* Upon activation, creates a space that blocks all signals and spectral energy, trapping living beings inside.
* If centered on the user, the domain moves with them.
* Consumes 50% Spirit per second.
* Trait Synergy: Terrain within the domain can be altered.
* Note: Upgrading expands the domain’s range, reduces Spirit cost, and unlocks Type II.
* Butcher’s Cleaver(Trait: Unbreakable)
* Spectral Gloves(Trait: Unrelenting)
* Spectral Leather Armor(Effect: Bulletproof, Self-Repair)
* Spectral Leather Shoes(Effect: Enhanced Jumping)
* Spectral Stomach(Effect: Swallows targets, rapidly digests them with acid)
* Spectral Protective Suit(Restores 130% Spectral Energy over 10 hours; currently damaged)
* Spectral Eye(Trait: Unseen)