Wizard: I Have a Game Panel
Chapter 74: Outlook
CHAPTER 74: CHAPTER 74: OUTLOOK
"I’ve seen this person’s file before."
After seeing the information on the light screen, the female wizard Tammy immediately spoke up, "He is Agular’s student. He came to our Wizard Tower over a month ago. I heard he was breaking through the Second Ring, but I’m not sure if he succeeded."
The range she oversaw happened to include matters related to laboratory replacements and temporary housing for visiting wizards.
She was quite focused on Agular, the Third Ring Great Wizard who suddenly came to their Wizard Tower to stay temporarily, so she was very clear about Lor’s arrival over a month ago.
"Are you talking about that Third Ring Earth and Fire Faction wizard?" Connor asked.
"Yes." Tammy nodded, suddenly seeming to spot something, pointing at the bottom-most part of the light screen, "Bruno, Connor, look at this mission information."
"Hmm?"
Upon hearing this, Bruno and Connor’s gazes moved downward, finally focusing on an inconspicuous corner at the bottom.
There hung a special mission with a faint blue glow, known as the ’Endless Sea Exploration Mission.’
If not especially noticed, it was easy to overlook.
"This is..." Bruno reached out to touch the mission.
A row of cold, emotionless text floated in front of the three of them.
[Non-mission accepters have no right to view the specific information of this mission.]
The three exchanged glances, looking at each other in dismay.
They were Third Ring Great Wizards, yet they didn’t even have the qualification to view a First Ring wizard’s mission.
"Do you think he might be a descendant of a major figure?" After a long pause, Tammy voiced this guess.
Those who can receive such special missions usually have unusual identities.
For example, the Tower Master’s disciples and children took on a special mission a few years ago and haven’t returned since.
As for this guy named Lor, his mentor is Agular, an ordinary Third Ring Dual Element Mage.
So aside from having a special identity, there was no other explanation.
"That must be it." Bruno, feeling a bit agitated, stood up and said, "I’ll go deliver the Magic Crystals to him."
Originally, he had planned to give the surplus Magic Crystals dug up this month to the Magic Artifact Manufacturing Department to produce more Purification Demon Artifacts, aiming to clear the volcanic ash above the Wizard Tower and the toxic gases within the city as soon as possible.
Unexpectedly, someone came to exchange a large amount of contribution points for Magic Crystals, causing the plan to be delayed again.
...
Moments later, Lor’s laboratory.
After maneuvering out ten million Magic Crystals from the Space Ring of a Third Ring Elder Wizard who looked displeased, Lor politely bid farewell to the Elder Wizard, closed the laboratory door, and hurriedly entered the inner laboratory, silently saying in his heart, "Charge 8 million Magic Crystals!"
He needed to reserve 2 million Magic Crystals for the spaceship and himself to restore Elemental Energy in emergencies, so he could only try charging 8 million for now.
[Charge successful]
[Charge Point: 7.35 million, 38.55% → 87.35 million, 38.55%]
Over two years ago, after Lor performed a Limit Break on the Meteor Witchcraft, he originally had 8.33 million charge points.
But over the past two years, he added some Spiritual Power here and there, costing nearly a million charge points, leaving him with only 7.35 million.
"To almost achieve a small goal’s worth of charge points, how easy it was to come by." Looking at the balance of charge points, Lor felt a sense of nostalgia.
In his past life, even when he became a Third Ring Bloodline Wizard, he had never acquired so many charge points.
Now he not only easily obtained them but still had over 20 million contribution points in hand.
The difference was simply indescribable.
"Open the panel!" Lor, feeling ambitious, decided to indulge a little. Charge points were earned to be used.
[Name: Lor Rox
Age: 18 years
Constitution: 578.7+
Spirit: 1000+
Spiritual Energy: 10000+
Witchcraft: Meteor Technique (2.7+0.3 Ring)+, Adaptive Rock Barrier (2.0 Ring)+, Earth Vein Traveling Technique (1.9 Ring) (Limit Breakable, Upgradable), Floating Technique (0.9 Ring) (Limit Breakable, Upgradable), Sea of Consciousness Microscope (1.9 Ring) (Limit Breakable, Upgradable), Earth Vein Breathing Technique (0.9 Ring) (Limit Breakable, Upgradable), High Heat Amplification (0.9 Ring) (Limit Breakable, Upgradable), Gravity Technique (1.9 Ring) (Limit Breakable, Upgradable), Flying Technique (1.9 Ring) (Limit Breakable, Upgradable)
Meditation Talent: Level 8
Meditation Technique: Fire and Earth Meditation Technique (Second Ring Wizard)
Charge Points: 88.33 million, 38.55%]
Upon opening the panel, Lor’s gaze fixed immediately on the mini... no, Meteor Technique.
"As expected, Meteor Technique on the panel only reduced by 0.1 Ring." Looking at the +0.3 Ring behind Meteor Technique, Lor felt immensely delighted.
According to convention, advancing a First Ring Witchcraft to Second Ring would reduce its value on the panel by a 1 to 3 ratio, although the actual power remains unchanged, just using a different measurement unit.
Like Adaptive Rock Barrier, which originally had a +0.1 Ring behind it, now it’s gone altogether.
When advancing from Second Ring to Third Ring, everything will become even more different.
As for Meteor Technique, it’s different; it is the most mainstream and powerful witchcraft of the Third Ring in the Space Sorcery Faction.
Long-range strikes are just a bonus.
Reducing by 0.1 Ring meant that its actual power increased nearly tenfold.
It may not seem like much now, but once it breaks through the Third Ring Wizard and becomes Great Meteor Technique, everything will be different.
Also known as Celestial Calamity Witchcraft.
With one strike, it can destroy a hundred miles around, with sky-high power.
Once I break through a few more limits and enhance it with the War Divine Artifact...
"Hiss—"
Lor took a deep breath, suppressing his excitement, "Playing as a Godslayer under the auspices of a Third Ring Wizard would be a bit too high-profile."
After a long while, he finally suppressed his excitement and focused his attention back on the small... no, on the Meteor Technique.
[Meteor Technique (2.7+0.3 Ring) → Meteor Technique (2.9+0.3 Ring) (Without limit break, can’t upgrade)]
[Charge Points: 87.20 million, 77.24% → 87.35 million, 38.55%]
[Adaptive Rock Barrier (2.0 Ring) → Adaptive Rock Barrier (2.9+0.3 Ring) (Limit Breakable)]
[Charge Points: 87.20 million, 77.24% → 86.35 million, 68.49%]
"Crack—crack—"
Lor took a deep breath, trying to suppress the restlessness in his heart, turning his focus to the other four First Ring Witchcrafts on the panel.
He upgraded his Microscope Witchcraft, Earth Vein Traveling Technique, Gravity Technique, and Floating Technique before considering Limit Break and further upgrades.
[Earth Vein Traveling Technique (1.9 Ring) (Limit Breakable, Upgradable)],
[Floating...],
[Microscope...],
[Gravity...],
[Charge Points: 85.60 million, 85.49%]
"Spending over two million charge points to upgrade and max out a series of Second Ring Witchcraft is acceptable, I guess." Lor nodded in satisfaction, looking at the complete list of 2nd Ring Witchcraft on the panel.
For an average player, seeing this number might make their head explode; they wouldn’t have that many charge points to splurge.
Even if they did, they couldn’t do it like Lor, leveraging the panel to add points and understanding for a potential path to truth in the future.
Lor exhaled deeply, turned his gaze back toward the Elemental Domain within the Sea of Consciousness on the panel, somewhat regretfully remarking about the empty slots. "Too bad the merged witchcraft positions aren’t refundable."
He thought, "Otherwise, I could always keep advancing, fusing my witchcraft together, and achieve witchcraft position freedom while creating some freaky witchcraft at the end."
He had advanced all First Ring Witchcrafts, and was supposed to have freed up seven First Ring Witchcraft positions.
But since one has been used for fusion, he only had an available two-ring Witchcraft Position left.